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Assassin’s Creed
Products by UBI Soft
Platform:   Xbox 360 
List Price: $29.99 
Price: $23.99 & FREE Shipping 
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The setting is 1191 AD. The Third Crusade is tearing the Holy Land apart. You, Altair, intend to stop the hostilities by suppressing both sides of the conflict. You are an Assassin, a warrior shrouded in secrecy and feared for your ruthlessness. Your actions can throw your immediate environment into chaos, and your existence will shape events during this pivotal moment in history. As an assassin you will master the skills, tactics, and weapons of history’s deadliest and most secretive clan of warriors. Plan your attacks, strike without mercy, and fight your way to escape.

Features:

 

  • Experience a living, breathing world in which all your actions have consequences. Crowds react to your moves and will either help or hinder you on your quests
  • Eliminate your targets wherever, whenever, and however. Stalk your prey through detailed and historically accurate environments. Scale buildings, mount horses, blend in with crowds
  • This game immerses you in the Holy Land of the 12th century, featuring life-like graphics, ambiance, and the detail of a living world
  • Find action blended with fluid and precise animations. Use a wide range of medieval weapons, and face your enemies in sword fight duels
 
Video Game Review by 1UP.com 
 
Assassin’s Creed

By Michael Donahoe — 12/11/2007

Secrets are hard to keep…especially when they concern Assassin’s Creed. The developers of the stealthy assassination simulator have tried very hard over the course of its development to guard important information from getting out — most of it involving plot. The premise of the game has always been that you play as a medieval assassin who must find and kill nine Templars during the Third Crusade. That made sense — all the early screenshots and trailers depicted a world that looked very much like the Middle East during the Third Crusade. And yes, you do assassinate men who look like Templars. But if that wasn’t enough, later demos of the game included a futuristic filter that appeared while targeting enemies. So the game must take place in the future, too, right? The correct answer is “yes,” but Ubisoft continued to say nothing, thus revealing a very poorly kept secret.

That’s right — the game takes place in both the near-present day and the during Third Crusade. (Before you start worrying about spoilers, all of this is revealed as soon as you boot up the game.) Big surprise, eh? But I will say that I really dig the Matrix-like take they went with the story. Without giving away too much, you basically play as a descendant of an assassin named Altaïr. The twist is that you’re actually reliving your ancestor’s memories through a device known as the Animus (Creed’s version of the Matrix jack-in chair) against your will. I think it’s a shame Ubisoft was so secretive about revealing this — I actually think it makes the game far more interesting than it originally appeared.

While the story may seem a little complex, the actual game structure is surprisingly simple: Kill nine dudes. Yep, that’s it. But before you can start the slaying, you must perform various investigations in order to gather the adequate information for each hit. You gather information in several different ways: picking pockets, eavesdropping on conversations, performing tasks for fellow assassins, and interrogating informants. In order to find out where you need to go in order to accomplish these tasks, you must climb up to various viewpoints throughout each city. (Though how you learn where to eavesdrop by simply climbing up a building is beyond me.) Regardless, turning Altaïr into a medieval Spider-Man in order to reach high points is one of the best parts about the game.

Or at least until you get sick of it — which will likely happen very quickly. The fault of Creed’s game structure isn’t what you do — gathering intel and conducting hits is actually pretty sweet. The repetition of these actions, however, is severely bitter. I kept waiting for a changeup of the objectives, and, well, that never happened. From the first hit to the last, you go through the same motions over and over and over…find the viewpoints, do the investigation missions, and take out the final target. It got to the point where I only did the minimum amount of investigation tasks needed to perform each kill. To make things worse, despite Ubisoft’s faithfulness to history, the three cities of Acre, Damascus, and Jerusalem are practically the same. Do they have different people populating them? Yes. Do they have different buildings? Yep. Do they have different color tints to remind you that you’re actually in a different environment? Uh-huh. But do they actually play any differently? Not at all. Variety is all I want, really, but three open-world cities with little to no indoor areas did not give me that. At least I can’t complain about how beautiful these cities look. Not just the cities, either — everything in Assassin’s Creed is covered with a superb coat of polygon polish. Hopefully the beautiful engine that powers this game will be used in future Ubisoft titles.

Well, judging by the (disappointing) ending of the game, we don’t have to worry about that — they are definitely setting up a sequel. And that’s Assassin’s Creed’s biggest problem: It’s a game what was clearly created with a sequel mindset. Instead of making a complete experience, we’re getting a game that’s obviously holding stuff back for the inevitable follow-up. For instance, I felt as if the historical assassination portion of the game could have been half of the overall experience, with the other half focusing on the present-day stuff. But no — we have to wait for that. It sucks, yes, but I’m definitely willing to wait (albeit impatiently) until the next game eventually comes out. And it better — I hate killing time in between games.

But I do like killing fictional men based on real men. And you’ll be doing a lot of that in Assassin’s Creed…just a wee bit differently than you’re used to. See, most games of this genre go for over-the-top action, because, well, realism isn’t all that much fun in a videogame. Knowing this, Assassin’s Creed still bravely bases its combat system on the actual fight styles of the time. That means you won’t be able to wield a sword and simply slash the crap out of any soldier you see. Instead, you have to take a more defensive stance and learn to parry, counterattack, and throw enemies. All of this works really well at first, but after a while, it gets so plodding that you’ll likely opt to skip fighting altogether. Especially since counterattacking becomes the most useful tactic for getting rid of guards in a pinch, and that means you’ll be waiting for them to attack a lot. But if you do learn to master the combat, it is rewarding to use the advanced techniques you acquire after successfully completing each assassination. And learn them you must — the final portion of the game really focuses on a lot of fighting. Of course, the best option is to adopt a stealthy strategy (you are an assassin, remember?). So if you’re able to get to your enemies before they notice you, you can pull off the impressive stealth kills using your handy hidden assassin blade. Though this move is mostly used on rooftop archers (and your ultimate assassination targets), it’s much more satisfying to incorporate some sneaky action into your killing repertoire.

The highly-touted “free climbing” control system is also very satisfying…when it works to your liking. The thing about Assassin’s Creed’s controls is that they are complex in their simplicity. In order to perform almost any maneuver in the game, all you have to do is hold down both the right trigger and the A button and run. That’s it! Simple, right? Well, yes and no. Since we’ve been trained as gamers to use a jump button for everything we do, it’s bizarre to play an action game where such an option does not exist (The Legend of Zelda notwithstanding). Contextual button pressing will take some time to get used to, but when it works, it works really well. And because the animation is so amazing, it really is a treat to watch Altaïr scale buildings with ease. But once the game applies the pressure and sics a slew of guards on your ass, things aren’t so simple. Instead of going at your own pace, you are instead forced to hop around frantically searching for a hiding spot, and this means making many, many mistakes. Or at least I did, and it was mighty frustrating — you really have to learn to love the controls.

Though I’m focusing on a lot of Assassin’s Creed’s faults, this doesn’t mean I didn’t enjoy playing the game — it attempts a lot of ambitious things and it almost succeeds at every one. But it’s apparent that these grandiose ideas may have been a little too much to master the first go-round. But hey, at least the groundwork is laid for a killer sequel — right, Ubisoft?

 

Customer Reviews

Great Game exept for one thing, July 28, 2008
By  Carlos Ramirez Jr.

Fun:5.0 out of 5 stars

The only thing i don’t like is that you cant speed through the talking. If you listen to a conversation and you end up dying before a save, you have to listen to the conversation over again, and you cant fast forward! Thats The only thing i don’t Like. Oh and it gets a little repetitive after awhile. But the assassinations are pretty cool, I Like them. And The whole killing other guys is neat, if you know how to do it right. Overall its a really good game and real fun.

Not my cup of tea, July 24, 2008
By  Enrique Murillo (San Jose, CA)

Fun:3.0 out of 5 stars

I don’t usually give into these kind of games, but Amazons price had enticed me to just try it out. I played for a few hours or so, trying out my assassin and horse riding abilities. I just cant get into the the game though. To me it seemed a little repetitive. ie go here, then go there, then return here. the story line was just a little confusing too, set in the future, but yet set in the past. It didn’t make sense, and so I resold it after giving the game a few chances. 

 

Assassin’s Life Not For Everyone, July 21, 2008
By  FuDog (Vermont,USA)
Fun:5.0 out of 5 stars

What drew me to this game was the method,assassin, and the location/time period, Holy land during the crusades.This is not so much a first person shooter where you are constantly shooting and blasting. It is slow paced and reserved. I think Ubisoft’s not giving in to action junkies is to be applauded. Rather, in this game the kills are well spaced and calculated. It’s fun to know you are a major mofo and yet have to chill. If you do get a little antsy it can lead to more than you can handle and you get yourself killed. The scripted linear missions are pretty good and make for an interesting,colorful storyline. I enjoyed the off script activities of walking through the cities, jumping and climbing rooftops, and the occasional assasination of a random guard who found himself patroling alone. The enviornment is awesome.

For me being able to emerse myself in this time period with theese charachters is enough to buy the game in itself. Let me also say that Ubisoft has done an amazing job of recreating this world. It does take you time to get places and there are lots of people and places to see along the way. Judging by a lot of the small details they really put some time and thought into this.

Overall this is an enjoyable game. Again I applaud Ubisoft for staying true to the theme. I’m sure and assassin’s life isn’t for everyone. Yes, killing can get repetitive. Being a trained killer can dull the challenge level a tad but if you get yourself into a bad enough situation you can and will get hurt. Mostly you just have to chill, cruise the streets and rooftops and do your business quickly and skillfully when it does come. I like this game.

Wish list for Assassins II ? Free play level, more extensive access for utilization and exploration of enviornment. + more, more, more. 

A worthy buy for single-player lovers, July 4, 2008
By  Ethan
Fun:5.0 out of 5 stars

If you enjoy action with a dash of stealth involved, this game is for you. The game’s graphics are remarkable, and the action scenes are quite cinematic. The easy roof jumping is also fun, and is achieved with a very good control scheme. Overall, you will find this game a worthy contender for those without Xbox Live Gold, or those who just want to play by themselves. I look forward to the rumored next 2 games.

 

The reason I bought an XBox 360, July 2, 2008
By  Kevin E. (Baltimore, MD)

Fun:4.0 out of 5 stars

Previews for this game are the reason I bought an XBox 360. It is extremely realistic, with some of the most beautiful CGI animation I’ve ever seen. I am currently deployed in the Middle East, and it is awesome to see an accurate (fictional) portrayal of the environment.

The only downside is it is somewhat repetetive after a few hours. There are just some situations where you can’t do exactly what you would like, but there is a definite linear storyline to the game that you can’t deviate from. There isn’t enough side-game for me, but that doesn’t make it any less of a hit. 

Awesome Environment - Fun to Play, June 25, 2008
By  Conway Brew “Avid Reader”
Fun:5.0 out of 5 stars

The game has no real difficulty setting so I won’t comment as to whether or not you will find it difficult or not - probably depends upon how many games you play and how well. I will say that the interactive environment is one of the best I have seen and a major feature of fun factor in this game. Almost any wall can be scaled and you can surf across rooftops as you like.

The game has less of a strategy component than other RPGs and the mission style is pretty linear. Every mission is some sort of assassination so they can become pretty repetitive. Some of the later missions seemed much easier than I would have thought that they should be - especially in comparison to earlier missions.

The story is pretty cool and draws just enough facts from history to remain plausible. The graphics are great and controls not too hard to get used to. My only complaint - and it is a common one these days - is that the ending is setting up for a sequel and nothing else. The storyline doesn’t end when the game does.

Buy the game, have fun with the environment and try solving the missions in different ways. I found, when I went back, that many missions can be accomplished in varying ways and some were much easier than others.

Buy Assassin’s Creed